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03-29-22, 11:50 AM   #2
Fizzlemizz
I did that?
 
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Join Date: Dec 2011
Posts: 1,879
I can't see anything that would cause this code to continuously consume memory. The new table payload of UNIT_ARUA will cause a temporary increase until it is garbage collected.

Code:
stance:RegisterEvent("UNIT_AURA", "player")
won't register the event just for the "player" unit. For that you would need:

Code:
stance:RegisterUnitEvent("UNIT_AURA", "player")
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Fizzlemizz
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Last edited by Fizzlemizz : 03-29-22 at 11:55 AM.
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