Originally Posted by Ketho
But my question is, why does playermodel:GetDisplayInfo() return 0 after running playermodel:SetUnit("target") ?
Is it even possible to get a displayId from a specific unitId?
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You can't get the model's path if it's set by SetUnit simply because it's no gonna create a model that exists in the game files, but simply gonna clone the looks of the model the unitid points to, with every armor/weapons equipped and/or apperance changing buffs.