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03-31-06, 10:49 PM   #28
apollyoonx
A Kobold Labourer
Join Date: Mar 2006
Posts: 1
Looks like great minds think alike...

Here I think this can help solve our autobuff options, now all we need is to put the 2 togehter and make it work...

Check this and see what i mean...Maybe all these authors shoud get together and talk...

http://www.curse-gaming.com/mod.php?addid=3648

The IsMoving addon exposes the PlayerIsMoving function to macros and addons, which returns true when the player is in motion. Due to changes in permissions in patch 1.10, this is no longer accomplished by modifying keybindings, but instead keeps track of your map position and updates it according to an adjustable time rate.
Changes :
v1.1:
- Due to changes that prevents using movement functions in addons, this addon has been completely reworked. Functionality is the same.
- Added /IsMoving commands to change the rate at which the players position is updated by the addon. Depending on your framerate and system performance, you may need to lower or increase this value. The default is 0.1 (player position updates every 1/10th of a second.)
- Known Bugs: Will not work in instances and other mapless areas due to restrictions on the GetPlayerMapPosition function. In these situations, it will always return false.

v1.0 (unreleased):
- Added a IsMoving section the keybindings menu. By mapping W, S, Q, and E to these functions, PlayerIsMoving is usable.
- PlayerIsMoving function returns true if the player is moving, false if not.
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