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06-13-16, 08:19 AM   #18
kokomala
A Fallenroot Satyr
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Join Date: Oct 2008
Posts: 29
Small update to the library. Minor optimisations (aka removed the double caching on first load etc), couple of minor changes to the error logic. More importantly added a new public function for number of powers purchased (which is now cached) which saves overhead.

I now class it as feature complete and looks to be working without issue.

Please let me know if you break it. Gathering artifact power to test it during gameplay is rather time consuming

Last edited by kokomala : 06-13-16 at 08:24 AM.