Regarding the bytecode in mapPois and Quests, its a simple munge format.
There are couple functions in the carbonite code that encryt and decrypt that tables.
Check the function function Nx.Quest:Init(). It would not be hard to create a lua function to read, decrypt and save the result in a plain text file.
Another info. You can extract all POIs from the wow client file AreaPOI.dbc.
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