Originally Posted by Fizzlemizz
Code:
/run for i, v in pairs({ PlayerTalentFrameTopBorder, PlayerTalentFrameRightBorder,PlayerTalentFrameLeftBorder,PlayerTalentFrameBottomBorder,PlayerTalentFrameBtnCornerLeft,PlayerTalentFrameBtnCornerRight }) do v:SetVertexColor(1, 0, 0) end
Maybe you're setting the colour too early and it's being changed back.
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This seems to work, but have to be a better option.
Lua Code:
C_Timer.After(1, function()
TalentMicroButton:Click()
end)
C_Timer.After(1.5, function()
for i, v in pairs({ PlayerTalentFrameTopBorder, PlayerTalentFrameRightBorder,
PlayerTalentFrameLeftBorder, PlayerTalentFrameBottomBorder,
PlayerTalentFramePortraitFrame, PlayerTalentFrameTopRightCorner,
PlayerTalentFrameBtnCornerLeft, }) do
v:SetVertexColor(.1, .1, .1)
PlayerTalentFrameCloseButton:Click()
end
end)