Thread: VertexColor
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07-26-18, 12:42 PM   #11
numberzero2
A Murloc Raider
Join Date: Jul 2018
Posts: 9
Originally Posted by Fizzlemizz View Post
Code:
/run for i, v in pairs({ PlayerTalentFrameTopBorder, PlayerTalentFrameRightBorder,PlayerTalentFrameLeftBorder,PlayerTalentFrameBottomBorder,PlayerTalentFrameBtnCornerLeft,PlayerTalentFrameBtnCornerRight }) do v:SetVertexColor(1, 0, 0) end
Maybe you're setting the colour too early and it's being changed back.
This seems to work, but have to be a better option.
Lua Code:
  1. C_Timer.After(1, function()
  2. TalentMicroButton:Click()
  3. end)
  4. C_Timer.After(1.5, function()
  5.     for i, v in pairs({ PlayerTalentFrameTopBorder, PlayerTalentFrameRightBorder,
  6.         PlayerTalentFrameLeftBorder, PlayerTalentFrameBottomBorder,
  7.         PlayerTalentFramePortraitFrame, PlayerTalentFrameTopRightCorner,
  8.         PlayerTalentFrameBtnCornerLeft,  }) do
  9.             v:SetVertexColor(.1, .1, .1)
  10.              PlayerTalentFrameCloseButton:Click()
  11.     end
  12. end)
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