A Deviate Faerie Dragon
Join Date: Oct 2009
Posts: 18
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Layers/Strata?
Hey there. Never really worked with LUA before, or any programming language, but I decided to try this all from ground up and figure it out. So far I've come up with this:
I'd like to find out how to make the name text go behind the castbar, but I can't figure out layers or strata at all. The other thing that bothers me is my mana text updates slow and not quickly like the default text does.
If it would help to see my code here it is. Its not all originally mine, and I'm sorry that its kind of a mess.
Code:
local bartexture = 'Interface\\AddOns\\oUF_bloo\\media\\bartexture'
local bufftexture = 'Interface\\AddOns\\oUF_bloo\\media\\buff'
local numberfont = 'Interface\\AddOns\\oUF_bloo\\media\\numberfont.ttf'
local namefont = 'Interface\\AddOns\\oUF_bloo\\media\\namefont.ttf'
local function SetFontString(parent, fontName, fontHeight, fontStyle)
local fs = parent:CreateFontString(nil, 'OVERLAY')
fs:SetFont(fontName, fontHeight, fontStyle)
fs:SetJustifyH('LEFT')
fs:SetShadowColor(0,0,0)
fs:SetShadowOffset(1.25, -1.25)
return fs
end
local function Hex(r, g, b)
if type(r) == "table" then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
return string.format("|cff%02x%02x%02x", r*255, g*255, b*255)
end
-- [[ Menu ]] --
local menu = function(self)
local unit = self.unit:sub(1, -2)
local cunit = self.unit:gsub('(.)', string.upper, 1)
if(unit == 'party' or unit == 'partypet') then
ToggleDropDownMenu(1, nil, _G['PartyMemberFrame'..self.id..'DropDown'], 'cursor', 0, 0)
elseif(_G[cunit..'FrameDropDown']) then
ToggleDropDownMenu(1, nil, _G[cunit..'FrameDropDown'], "cursor", 0, 0)
end
end
--[[ short hp value ]]--
local function shorthpval(value)
if(value >= 1e6) then
return string.format('%.1fm', value / 1e6)
elseif(value >= 1e4) then
return string.format('%.1fk', value / 1e3)
elseif value >= 1e3 then
return string.format('%.1fk', value / 1e3)
else
return value
end
end
--[[ colors ]]--
oUF.colors.power["MANA"] = { 26/255, 139/255, 255/255 };
oUF.colors.power["RAGE"] = { 255/255, 26/255, 48/255 };
oUF.colors.power["FOCUS"] = { 255/255, 150/255, 26/255 };
oUF.colors.power["ENERGY"] = { 255/255, 225/255, 26/255 };
oUF.colors.power["HAPPINESS"] = { 0.00, 1.00, 1.00 };
oUF.colors.power["RUNES"] = { 0.50, 0.50, 0.50 };
oUF.colors.power["RUNIC_POWER"] = { 0.00, 0.82, 1.00 };
oUF.colors.power["AMMOSLOT"] = { 0.80, 0.60, 0.00 };
oUF.colors.power["FUEL"] = { 0.0, 0.55, 0.5 };
--[[ aura icon skin ]]--
local auraIcon = function(self, button, icons)
icons.showDebuffType = true
button.icon:SetTexCoord(.07, .93, .07, .93)
button.icon:SetPoint('TOPLEFT', button, 'TOPLEFT', 1, -1)
button.icon:SetPoint('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -1, 1)
button.overlay:SetTexture(bufftexture)
button.overlay:SetTexCoord(0,1,0,1)
button.overlay.Hide = function(self) self:SetVertexColor(0.3, 0.3, 0.3) end
button.cd:SetReverse()
button.cd:SetPoint('TOPLEFT', button, 'TOPLEFT', 2, -2)
button.cd:SetPoint('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -2, 2)
end
--[[ castbar format ]]--
local lolCastBarTime = function(self, duration)
if self.channeling then
self.Time:SetFormattedText("%.1f|cff357EC7s|r", duration)
self.Time:SetFont(numberfont, 10)
elseif self.casting then
self.Time:SetFormattedText("%.1f|cff357EC7s|r", self.max - duration)
self.Time:SetFont(numberfont, 10)
end
end
-- Tags --
local colors = setmetatable({
power = setmetatable({
['MANA'] = {0, 144/255, 1}
}, {__index = oUF.colors.power}),
}, {__index = oUF.colors})
local numberize = function(v)
if v <= 9999 then return v end
if v >= 1000000 then
local value = string.format("%.1fm", v/1000000)
return value
elseif v >= 10000 then
local value = string.format("%.1fk", v/1000)
return value
end
end
if (not oUF.Tags['[colorhp]']) then
oUF.Tags['[colorhp]'] = function(unit)
local cur = UnitHealth(unit)
local max = UnitHealthMax(unit)
local r, g, b
r, g, b = oUF.ColorGradient(cur/max, 0.69, 0.31, 0.31, 0.65, 0.63, 0.35, 0.33, 0.59, 0.33)
return string.format("|cff%02x%02x%02x",r*255,g*255,b*255)
end
end
if (not oUF.Tags['[shortcurhp]']) then
oUF.Tags['[shortcurhp]'] = function(unit)
local cur = UnitHealth(unit)
local max = UnitHealthMax(unit)
local r, g, b
r, g, b = oUF.ColorGradient(cur/max, 0.69, 0.31, 0.31, 0.65, 0.63, 0.35, 0.33, 0.59, 0.33)
return string.format(numberize(cur))
end
end
local function Hex(r, g, b)
if type(r) == 'table' then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
return string.format('|cff%02x%02x%02x', r*255, g*255, b*255)
end
oUF.Tags['[shortcurpp]'] = function(u)
local _, powerTypeString = UnitPowerType(u)
return powerTypeString and Hex(oUF.colors.power[powerTypeString])..shorthpval(UnitPower(u)) or shorthpval(UnitPower(u))
end
------------------------------------------------------------------------
-- Layout
------------------------------------------------------------------------
local function layout(self, unit)
self.menu = menu
self:RegisterForClicks('AnyDown')
self:SetScript('OnEnter', UnitFrame_OnEnter)
self:SetScript('OnLeave', UnitFrame_OnLeave)
self:SetAttribute('*type2', 'menu')
self:SetFormattedText(numberfont, 14)
-----------------------------------------------------------------------
-- Health / Power
-----------------------------------------------------------------------
-- Health --
local hp = CreateFrame('StatusBar', nil, self)
hp:SetStatusBarTexture(bartexture)
hp:SetParent(self)
hp:SetPoint'TOP'
hp:SetPoint'LEFT'
hp:SetPoint'RIGHT'
local healthbg = hp:CreateTexture(nil, 'BORDER')
healthbg:SetPoint('CENTER', hp, 'CENTER', 0, 0)
healthbg:SetTexture(bartexture)
healthbg:SetVertexColor(0.16,0.16,0.16,1)
hp.colorClass = true
hp.colorTapping = true
hp.colorReaction = true
hp.frequentUpdates = true
self.Health = hp
-- Power --
pp = CreateFrame('StatusBar', nil, self)
pp:SetStatusBarTexture(bartexture)
pp:SetHeight(3)
pp:SetPoint("TOP", hp, "BOTTOM", 0, 29)
local powerbg = pp:CreateTexture(nil, 'BORDER')
powerbg:SetPoint('CENTER', pp, 'CENTER', 0, 0)
powerbg:SetTexture(bartexture)
powerbg:SetWidth(220)
powerbg:SetHeight(3)
powerbg:SetVertexColor(0.16,0.16,0.16,1)
pp:SetParent(self)
pp:SetPoint'LEFT'
pp:SetPoint'RIGHT'
pp.colorPower = true
self.Power = pp
-- [[ Backgrounds ]] --
if unit=='player' then
hp:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -2}})
hp:SetBackdropColor(0, 0, 0, 1)
pp:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -3, left = -2, bottom = -3, right = -2}})
pp:SetBackdropColor(0, 0, 0, 1)
end
if unit=='target' then
hp:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -3}})
hp:SetBackdropColor(0, 0, 0, 1)
pp:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -3, left = -2, bottom = -3, right = -3}})
pp:SetBackdropColor(0, 0, 0, 1)
end
if unit=='targettarget' then
hp:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -3, left = -2, bottom = -2, right = -2}})
hp:SetBackdropColor(0, 0, 0, 1)
end
if unit=='focus' then
hp:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -2}})
hp:SetBackdropColor(0, 0, 0, 1)
end
if unit=='pet' then
hp:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -3}})
hp:SetBackdropColor(0, 0, 0, 1)
end
-----------------------------------------------------------------------
-- Texts
-----------------------------------------------------------------------
-- [[ Health Text ]] --
local curhealth = hp:CreateFontString(nil, 'OVERLAY')
curhealth:SetFont(numberfont, 16)
self:Tag(curhealth,'[shortcurhp] | [colorhp][perhp]%')
curhealth:SetShadowOffset(1, -1)
-- [[ Power Text ]] --
local curpower = pp:CreateFontString(nil, 'OVERLAY')
curpower:SetFont(numberfont, 14)
self:Tag(curpower,'[shortcurpp]')
curpower:SetShadowOffset(1, -1)
-- [[ Name Text ]] --
local unitnames = hp:CreateFontString(nil, 'OVERLAY')
unitnames:SetFont(namefont, 14)
self:Tag(unitnames,'[name]')
unitnames:SetShadowOffset(1, -1)
--[[ raid icon ]]--
self.RaidIcon = hp:CreateTexture(nil, "OVERLAY")
self.RaidIcon:SetHeight(16)
self.RaidIcon:SetWidth(16)
self.RaidIcon:SetPoint('Center', self, 0, 0)
self.RaidIcon:SetTexture'Interface\\TargetingFrame\\UI-RaidTargetingIcons'
-----------------------------------------------------------------------
-- Buffs / Debuffs
-----------------------------------------------------------------------
--[[ buffs ]]--
self.Buffs = CreateFrame("Frame", nil, self)
self.Buffs.size = 22
self.Buffs:SetHeight(self.Buffs.size)
self.Buffs:SetWidth(self.Buffs.size * 10)
self.Buffs:SetPoint('BOTTOMLEFT', self, 'TOPLEFT', -2, 13)
self.Buffs.initialAnchor = 'BOTTOMLEFT'
self.Buffs["growth-y"] = 'TOP'
self.Buffs.num = 20
self.Buffs.spacing = 2
--[[ debuffs ]]--
self.Debuffs = CreateFrame("Frame", nil, self)
self.Debuffs.size = 22
self.Debuffs:SetHeight(self.Debuffs.size)
self.Debuffs:SetWidth(self.Debuffs.size * 10)
self.Debuffs:SetPoint('BOTTOMLEFT', oUF.units.player, 'TOPLEFT', -2, 13)
self.Debuffs.initialAnchor = 'BOTTOMLEFT'
self.Debuffs["growth-y"] = 'TOP'
self.Debuffs.num = 20
self.Debuffs.spacing = 3
-----------------------------------------------------------------------
-- Cast Bars
-----------------------------------------------------------------------
--[[ player cast bar ]]--
if unit=='player' then
self.Castbar = CreateFrame('StatusBar', nil, self)
self.Castbar:SetWidth(220)
self.Castbar:SetHeight(12)
self.Castbar:SetPoint('CENTER', oUF.units.player, 'CENTER', 0, -22)
self.Castbar:SetStatusBarTexture(bartexture)
self.Castbar:SetStatusBarColor(0.4, 0.5, 0.7)
self.Castbar:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -2}})
self.Castbar:SetBackdropColor(0, 0, 0, 1)
self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.bg:SetAllPoints(self.Castbar)
self.Castbar.bg:SetTexture(bartexture)
self.Castbar.bg:SetVertexColor(0.16,0.16,0.16,1)
self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightLeft')
self.Castbar.Text:SetPoint('Center', self.Castbar, 0, -13)
self.Castbar.Text:SetFont(namefont, 13)
self.Castbar.Text:SetTextColor(1, 1, 1)
self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
self.Castbar.Time:SetPoint('Left', self.Castbar, 224, 1)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.CustomTimeText = lolCastBarTime
self.Castbar.Icon = self.Castbar:CreateTexture(nil, "ARTWORK")
self.Castbar.Icon:SetHeight(20)
self.Castbar.Icon:SetWidth(20)
self.Castbar.Icon:SetTexCoord(0,1,0,1)
self.Castbar.Icon:SetPoint("LEFT", -28, 0)
self.IconOverlay = self.Castbar:CreateTexture(nil, "OVERLAY")
self.IconOverlay:SetPoint("TOPLEFT", self.Castbar.Icon, "TOPLEFT")
self.IconOverlay:SetPoint("BOTTOMRIGHT", self.Castbar.Icon, "BOTTOMRIGHT")
self.IconOverlay:SetTexture(bufftexture)
self.IconOverlay:SetVertexColor(0.25, 0.25, 0.25)
self.Castbar.SafeZone = self.Castbar:CreateTexture(nil,"ARTWORK")
self.Castbar.SafeZone:SetTexture(CBtex)
self.Castbar.SafeZone:SetVertexColor(0.85,0.10,0.10,0.50)
self.Castbar.SafeZone:SetPoint("TOPRIGHT")
self.Castbar.SafeZone:SetPoint("BOTTOMRIGHT")
end
--[[ target cast bar ]]--
if unit=='target' then
self.Castbar = CreateFrame('StatusBar', nil, self)
self.Castbar:SetWidth(220)
self.Castbar:SetHeight(12)
self.Castbar:SetPoint('CENTER', oUF.units.target, 'CENTER', 0, -22)
self.Castbar:SetStatusBarTexture(bartexture)
self.Castbar:SetStatusBarColor(0.4, 0.5, 0.7)
self.Castbar:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -2, right = -3}})
self.Castbar:SetBackdropColor(0, 0, 0, 1)
self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.bg:SetAllPoints(self.Castbar)
self.Castbar.bg:SetTexture(bartexture)
self.Castbar.bg:SetVertexColor(0.16,0.16,0.16,1)
self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
self.Castbar.Text:SetPoint('Center', self.Castbar, 0, -13)
self.Castbar.Text:SetFont(namefont, 14)
self.Castbar.Text:SetTextColor(1, 1, 1)
self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -224, 2)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.CustomTimeText = lolCastBarTime
self.Castbar.Icon = self.Castbar:CreateTexture(nil, "ARTWORK")
self.Castbar.Icon:SetHeight(20)
self.Castbar.Icon:SetWidth(20)
self.Castbar.Icon:SetTexCoord(0,1,0,1)
self.Castbar.Icon:SetPoint("RIGHT", 28, 0)
self.IconOverlay = self.Castbar:CreateTexture(nil, "OVERLAY")
self.IconOverlay:SetPoint("TOPLEFT", self.Castbar.Icon, "TOPLEFT")
self.IconOverlay:SetPoint("BOTTOMRIGHT", self.Castbar.Icon, "BOTTOMRIGHT")
self.IconOverlay:SetTexture(bufftexture)
self.IconOverlay:SetVertexColor(0.25, 0.25, 0.25)
end
--[[ focus castbar ]]--
if unit=='focus' then
self.Castbar = CreateFrame('StatusBar', nil, self)
self.Castbar:SetWidth(300)
self.Castbar:SetHeight(10)
self.Castbar:SetPoint('CENTER', 0, 600)
self.Castbar:SetStatusBarTexture(bartexture)
self.Castbar:SetStatusBarColor(0.4, 0.5, 0.7)
self.Castbar:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -3, bottom = -3, right = -2}})
self.Castbar:SetBackdropColor(0, 0, 0, 1)
self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.bg:SetAllPoints(self.Castbar)
self.Castbar.bg:SetTexture(bartexture)
self.Castbar.bg:SetVertexColor(0.16,0.16,0.16,1)
self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightLeft')
self.Castbar.Text:SetPoint('Left', self.Castbar, 0, 16)
self.Castbar.Text:SetFont(namefont, 12)
self.Castbar.Text:SetTextColor(1, 1, 1)
self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
self.Castbar.Time:SetPoint('Right', self.Castbar, -2, 16)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.CustomTimeText = lolCastBarTime
self.Castbar.Icon = self.Castbar:CreateTexture(nil, "ARTWORK")
self.Castbar.Icon:SetHeight(50)
self.Castbar.Icon:SetWidth(50)
self.Castbar.Icon:SetTexCoord(0,1,0,1)
self.Castbar.Icon:SetPoint("Center", 0, -36)
self.IconOverlay = self.Castbar:CreateTexture(nil, "OVERLAY")
self.IconOverlay:SetPoint("TOPLEFT", self.Castbar.Icon, "TOPLEFT")
self.IconOverlay:SetPoint("BOTTOMRIGHT", self.Castbar.Icon, "BOTTOMRIGHT")
self.IconOverlay:SetTexture(bufftexture)
self.IconOverlay:SetVertexColor(0.25, 0.25, 0.25)
end
--[[ pet castbar ]]--
if unit=='pet' then
self.Castbar = CreateFrame('StatusBar', nil, self)
self.Castbar:SetWidth(220)
self.Castbar:SetHeight(10)
self.Castbar:SetPoint('CENTER', oUF.units.pet, 'CENTER', 0, 17)
self.Castbar:SetStatusBarTexture(bartexture)
self.Castbar:SetStatusBarColor(0.4, 0.5, 0.7)
self.Castbar:SetBackdrop({bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], level = '0', insets = {top = -2, left = -2, bottom = -3, right = -3}})
self.Castbar:SetBackdropColor(0, 0, 0, 1)
self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.bg:SetAllPoints(self.Castbar)
self.Castbar.bg:SetTexture(bartexture)
self.Castbar.bg:SetVertexColor(0.16,0.16,0.16,1)
self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightLeft')
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 0, 15)
self.Castbar.Text:SetFont(namefont, 12)
self.Castbar.Text:SetTextColor(1, 1, 1)
self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, 15)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.CustomTimeText = lolCastBarTime
self.Castbar.Icon = self.Castbar:CreateTexture(nil, "ARTWORK")
self.Castbar.Icon:SetHeight(20)
self.Castbar.Icon:SetWidth(20)
self.Castbar.Icon:SetTexCoord(0,1,0,1)
self.Castbar.Icon:SetPoint("LEFT", -28, 0)
self.IconOverlay = self.Castbar:CreateTexture(nil, "OVERLAY")
self.IconOverlay:SetPoint("TOPLEFT", self.Castbar.Icon, "TOPLEFT")
self.IconOverlay:SetPoint("BOTTOMRIGHT", self.Castbar.Icon, "BOTTOMRIGHT")
self.IconOverlay:SetTexture(bufftexture)
self.IconOverlay:SetVertexColor(0.25, 0.25, 0.25)
end
--[[ combo points ]]--
if unit=='target' then
self.CPoints = {}
self.CPoints.unit = 'player'
for i = 1, 5 do
self.CPoints[i] = self.Power:CreateTexture(nil, 'OVERLAY')
self.CPoints[i]:SetHeight(12)
self.CPoints[i]:SetWidth(12)
self.CPoints[i]:SetTexture(combotexture)
if (i == 1) then
self.CPoints[i]:SetPoint('BOTTOMRIGHT', self, 3, -20)
else
self.CPoints[i]:SetPoint('RIGHT', self.CPoints[i-1], 'LEFT', 1)
end
end
end
-----------------------------------------------------------------------
-- Frame Settings
-----------------------------------------------------------------------
if unit=='player' then
self:SetAttribute('initial-height', 20)
self:SetAttribute('initial-width', 220)
self.Power:Show()
unitnames:SetPoint('Center', self, 0, -21)
curhealth:Show()
curpower:Show()
curhealth:SetPoint('Right', self, -230, 0)
curpower:SetPoint('Right', self, -230, 18)
healthbg:SetWidth(220)
healthbg:SetHeight(20)
end
if unit == 'target' then
self:SetAttribute('initial-height', 20)
self:SetAttribute('initial-width', 220)
self.Power:Show()
unitnames:SetPoint('Center', self, 0, -21)
curhealth:Show()
curpower:Show()
curhealth:SetPoint('Left', self, 230, 0)
curpower:SetPoint('Left', self, 230, 18)
healthbg:SetWidth(220)
healthbg:SetHeight(20)
end
if unit ~= 'target' then
self.Buffs:Hide()
self.Debuffs:Hide()
end
if unit=='focus' then
self:SetAttribute('initial-height', 16)
self:SetAttribute('initial-width', 100)
self.Power:Hide()
unitnames:SetPoint('Center', self, 0, 21)
curhealth:Hide()
curpower:Hide()
healthbg:SetWidth(100)
healthbg:SetHeight(16)
end
if unit=='targettarget' then
self:SetAttribute('initial-height', 16)
self:SetAttribute('initial-width', 100)
self.Power:Hide()
unitnames:SetPoint('Center', self, 0, -21)
curhealth:Hide()
curpower:Hide()
healthbg:SetWidth(100)
healthbg:SetHeight(16)
end
if unit=='pet' then
self:SetAttribute('initial-height', 12)
self:SetAttribute('initial-width', 220)
self.Power:Hide()
unitnames:SetPoint('Right', self, -230, 1)
curhealth:Hide()
curpower:Hide()
end
self.PostCreateAuraIcon = auraIcon
return self
end
oUF:RegisterStyle('oUF_bloo', layout)
oUF:SetActiveStyle('oUF_bloo')
oUF:Spawn('player'):SetPoint('CENTER', -200, -300)
oUF:Spawn('focus'):SetPoint('CENTER', 0, -279)
oUF:Spawn('target'):SetPoint('CENTER', 200, -300)
oUF:Spawn('targettarget'):SetPoint('CENTER', 0, -301)
oUF:Spawn('pet'):SetPoint('Center', -200, -269)
Any other constructive criticism is more than welcome as well! Thanks
Last edited by Blooblahguy : 03-29-10 at 05:52 PM.
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