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09-06-07, 03:19 PM   #14
Shazear
A Fallenroot Satyr
 
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Join Date: Jan 2006
Posts: 21
Ok, because I'm neurotic or something, I started some very basic work on this. Here's the list of events I *think* need to be tracked:

self:RegisterEvent("CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS")
self:RegisterEvent("CHAT_MSG_COMBAT_PET_MISSES")
self:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
self:RegisterEvent("CHAT_MSG_SPELL_PET_BUFF")
self:RegisterEvent("CHAT_MSG_SPELL_PET_DAMAGE")
self:RegisterEvent("CONFIRM_PET_UNLEARN")
self:RegisterEvent("PET_ATTACK_START")
self:RegisterEvent("PET_ATTACK_STOP")
self:RegisterEvent("PET_STABLE_UPDATE_PAPERDOLL")
self:RegisterEvent("UNIT_HAPPINESS")
self:RegisterEvent("UNIT_PET")
self:RegisterEvent("UNIT_PET_EXPERIENCE")
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("UNIT_COMBAT")
self:RegisterEvent("UNIT_AURA")

obviously, this is the registration code for the mock up addon to do what we're talking about here. Can anyone else think of an event that I may be missing?

Shazear
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