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09-08-07, 10:24 PM   #20
Shazear
A Fallenroot Satyr
 
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Join Date: Jan 2006
Posts: 21
Originally Posted by Kaomie
I hope something gets out of this, people have been trying to figure out some sort of formula for a long time now without much success as far as I know. In the best case it's mostly time-based with only fixed amount removed per a small number of specific events. But after grinding a lot with my hunter I sometimes have the impression it goes as far as to depend on the health level you keep your pet while fighting. I mean if you take time to heal your pet and keep him high on health during fights it seems to me the happiness goes down a lot slower. So you may have to record a massive amount of data including damage taken per HP remaining (just like XPerl Grim Reaper would do). I hope you have some good spare time and like data analysis
As much as I hate to say it, I've started some basic coding on this to help learn the ACE stuff for my RDKP addon, and this seems small enough to be able to get it under my belt. So, it's in proc.
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