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12-29-20, 02:10 PM   #4
A Scalebane Royal Guard
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Join Date: Nov 2007
Posts: 404
QuestInfoRewardsFrame uses CreateFontStringPool for those. You will need to do something like:
Lua Code:
  1. for fontString in QuestInfoRewardsFrame.spellHeaderPool:EnumerateActive() do
  2.     if fontString:GetText() == REWARD_AURA then
  3.         fontString:SetText("My custom aura header:")
  4.     end
  5. end
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