Originally Posted by Lily.Petal
Hm, I like it and as the others have said: Portraits look a tiny bit odd, and you need more of a contrast in your health.
What I am more curious about is: How did you get your actual game graphics to look like that?
Would also LOVE to know how you got a border around your bars in your tooltip!
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I like the portraits in this, gives something more to the health bar instead of a plain texture. It looks better with all the movement.
I don't know what you mean by the game graphics, I haven't changed anything. It's just wow on ultra.
As for the border on the tooltip, the code to do that is.
Code:
bg:SetPoint("TOPLEFT", GameTooltipStatusBar, -1, 1)
bg:SetPoint("BOTTOMRIGHT", GameTooltipStatusBar, 1, -1)
Just set the background texture insets so that it sticks out 1 pixel.