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05-07-21, 11:17 AM   #11
rulezyx
A Flamescale Wyrmkin
 
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Join Date: Jan 2020
Posts: 106
The code seems to fix the color and is working without any issues.

Somehow default raidframe related stuff is always a bit messy.

I get the color and gradient/effect stuff but I still dont understand where the texture (length/size) came from

Maybe I am missing something and its just color but I am a bit confused because for shield/absorb theres a Raidframe Texture called "Shield-Overlay".

It would be pretty nice if I could change the white-texture to my statusbar/health-texture like the rest of my UI.

It is the same texture as everything health related like: Interface/RaidFrame/Raid-Bar-Resource-Fill.blp

If that is even possible without making a mess.

Again thanks for all the help

Last edited by rulezyx : 05-07-21 at 11:45 AM.
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