Originally Posted by badness
... since it shouldn't assign existing objects do I just remove all of the "nameplate.healthBar = <something>" or assign them differently?
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If <something> there was a health bar, just remove that -- there's already a health bar, so you don't need to create anything for that, and it's already under the "healthBar" key, so you don't need to assign it to a key.
Originally Posted by badness
As for overwriting existing keys which ones do I have overwritten?
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I don't know all the nameplate child key names off the top of my head. You'll have to go through the default nameplate code and see what's there. If you are overwriting anything it should also be fairly obvious in-game (once the addon is actually loading without errors).