Thread: HealPrediction
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10-08-13, 04:22 PM   #3
Rainrider
A Firelord
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Join Date: Nov 2008
Posts: 454
You are not using the healAbsorbBar. The element got updated for 5.4. You also don't need to explicitly set the frame level to that of the health bar as long as it is your bars' parent.

Apart from that, my current implementation is exactly like yours. I just get some strange positioning and can't track it down. I would also like to mimic blizzard's functionality as close as possible, that's why I wonder how they handle the overlapped bars (if I read their code right) and how to anchor the bars dynamically. I could do the latter in PostUpdate with a lot of code repeating from the element's update function, which would be a waste and is a limitation of the element I think, unless I oversee something. So I would like to know how the blizzard implementation behaves and based on that either make my own oUF element for it or use the default one.
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