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10-02-10, 01:54 AM   #268
Unkn
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Join Date: Oct 2008
Posts: 258
ammo is unlimited for now.
Ammo is not unlimited. Its gone. No more ammo to track yay! Btw Thanks so much for including that in LiteStats, Katae!

LitePanels is working fine. I haven't shown any errors or any large cpu usage. I haven't had litestats on in beta or ptr just because I wasn't overly concerned.


Originally Posted by iTigah
And, is there a way to color a panel to be a color if in combat, and another color if out of combat?

Cheers.

OOC and InCombat Panels

Code:
{	name = "Tester1", --in combat show
	anchor_to = "CENTER", y_off = 0, x_off = 0,
	width = 100, height = 100, strata = "background",
	bg_color = {0,0,0}, bg_alpha = 1,
	OnLoad=function(self)
		self:RegisterEvent'PLAYER_REGEN_ENABLED'
		self:RegisterEvent'PLAYER_REGEN_DISABLED'
		self:Hide()
	end,
	OnEvent=function(self) ToggleFrame(self) end
},
{	name = "Tester2",  --NOT in combat show
	anchor_to = "CENTER", y_off = 200, x_off = 200,
	width = 100, height = 100, strata = "background",
	bg_color = {0,0,0}, bg_alpha = 1,
	OnLoad=function(self)
		self:RegisterEvent'PLAYER_REGEN_ENABLED'
		self:RegisterEvent'PLAYER_REGEN_DISABLED'
		self:Show()
	end,
	OnEvent=function(self) ToggleFrame(self) end
},
This was me testing to move some elements when I was in combat or out. The panels "move". Can do the same thing for different color depending on combat state. Just place the panels - same width and height - in exact same place and make them different colors.
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