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05-27-16, 10:55 AM   #4
syncrow
A Flamescale Wyrmkin
 
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Join Date: Jul 2014
Posts: 149
Isn't it easier to show/hide class power bar based on class/spec behaviors, triggered by:
  • PLAYER_ENTERING_WORLD
  • PLAYER_TALENT_UPDATE
  • UNIT_EXITED_VEHICLE
  • UNIT_ENTERED_VEHICLE

rather than checking the UnitPowerType?
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