Thread: Breaking up nUI
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08-31-09, 06:11 AM   #4
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A Molten Giant
Join Date: Dec 2007
Posts: 649
Bah, party pooper..

I expect to embed the plugins into nUI and add a function in nUI that will allow the user to enable and disable them on the fly in game. This would also apply to third party plugins the user download.
Kinda what I did had in mind, that there's a more distinct way to determine what is base and what is optional which is a bit difficult to do with the current version.

Ah well.. Waiting for the first alpha to come, I'm sure it's beta quality like as usual.
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