Bah, party pooper..
I expect to embed the plugins into nUI and add a function in nUI that will allow the user to enable and disable them on the fly in game. This would also apply to third party plugins the user download.
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Kinda what I did had in mind, that there's a more distinct way to determine what is base and what is optional which is a bit difficult to do with the current version.
Ah well.. Waiting for the first alpha to come, I'm sure it's beta quality like as usual.