Yes but the only 2 places the default client calls that function is when you click the microbutton,
or use the keybind.
In both cases the game is fully loaded.
Calling it from addon code at say VARIABLES_LOADED will cause the same problem I pointed out above as if you did LoadAddOn() or ## RequiredDependencies on an addon.
It's not the best idea.
You either need for it to load "normally" or delay calling that function sufficiently.
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