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05-23-16, 04:22 PM   #49
sirann
A Flamescale Wyrmkin
Join Date: Mar 2007
Posts: 142
Originally Posted by Resike View Post
Yes, but in partyframes UnitButton1 will always retun the "party1" unit attribute and even if you create a secure header with 1 single group and 30 unit columns UnitButton25 will always have the "party25" attribute, and so on. Here however seems like UnitFrameX can have any random "nameplateY" attribute and randomly rearrange them time to time. Which is confusing and possible root of bugs.
It's entirely possible I don't fully understand the problem, but could this be to prevent creation of accurate nameplate grids that allow for ridiculous micromanagement of debuffs? Instead of having to hunt and click moving nameplates, you could set a secureheader similar to what we do with party/raid frames, and never really have to look at the mobs, just your grid of clickable nameplates with debuffs and timers over their heads. By having them dynamically switch, it prevents this behavior, while still maintaining the accurate debuff tracking.