Thread: interface macro
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01-19-20, 05:06 AM   #2
Vrul
A Scalebane Royal Guard
 
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Join Date: Nov 2007
Posts: 404
I think this is what you want:
Code:
/run for i=1,MAX_ARENA_ENEMIES do local f=_G["ArenaEnemyFrame"..i];local c=f.CC;c:ClearAllPoints();c:SetPoint("LEFT",f,"RIGHT",-2,-2);c:SetSize(30,30)end
Change the last two number of the SetPoint call to adjust the x and y positioning respectively. Change the SetSize values to make it bigger or smaller.
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