BloodyScreen, Renovation for MoP
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06-14-13, 11:40 AM
Join Date: Feb 2006
Originally Posted by
In the last 3 days i was working on to create and animate a "life like" blood splatters on the screen without killing both the CPU and GPU. (I was able to do this in the first day with 30-40fps drops. :P)
So here is a short video with the current stata:
Using 150x high res 512x512 textures, randomly spawning and rotating with proper exlude area, and my 5 year old PC can handle it without dropping a single fps.
Wow, that looks messy. In a good way offcourse!
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