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09-27-18, 12:28 AM   #9
superfula
A Deviate Faerie Dragon
Join Date: Mar 2006
Posts: 14
Originally Posted by Rilgamon View Post
When it works after a reload it's mostly because you create the object too early in the loading process. Try to delay it until the information is fully available. Player entering world is a good start.
I wondered about that, but I do have this bit of code at the end of where I'm loading the azerite bar:

Code:
if event == 'AZERITE_ITEM_EXPERIENCE_CHANGED' or event == 'PLAYER_ENTERING_WORLD' then
		if not azerite:IsShown() then
			azerite:Show()
		end
end
I tried adding something similar right after my exp/rest section but it didn't load without a reloadui.
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