Originally Posted by semlar
By setting the startingIndex to a negative number it adds that number to the "unitCount" to get "numDisplayed" which is used to define "needButtons" on line 156 and again in the loop on 161 which creates the actual frames.
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Seems like you are right, i have to admit havn't really looked into this, i was glad that the fix worked.
You can also force this hack to the default raid frames so they will get updated properly even in combat.