View Single Post
05-28-09, 11:55 PM   #29
Samsan
An Aku'mai Servant
 
Samsan's Avatar
Join Date: May 2009
Posts: 33
Originally Posted by Grimsin View Post
So framelvl 0 is not valid but framelvl 1 is. so framelvl 1 is the base lvl. how ever.... framelvl 0 even though it causes an error still reacts as though its lower then 1. To be error free though i would just start with 1.

Also it appears the worldframe is always scaled the same and is not hooked to the "use ui scale" check box in the options. When i added the parent="UIParent" line in the tag it hooked the frames to the UIparent scaling which is hooked to that check box for "use UI scale" which is different then the scaling for the worldframe. The scaling being different made the grid sizes different.
Thx very much for the update, it showed me something that I wasn't sure of myself. UID is what I use to create the base of my frames and from there I add and change stuff accordingly. Agreed it is way to outdated and limited in functionality but it works and although it needs to be updated its still a great program. Good to hear that you got it working ...
__________________
To give is to receive so the more that you give the more that you receive.
  Reply With Quote