Large HUD doesn't seem's to be the issue, he's unchanged in core.lua
Core.lua, Line 111 to 129
Code:
-- Offset some UI Elements for Large/Small HuD size settings
RealUI.hudSizeOffsets = {
[1] = {
["UFHorizontal"] = 0,
["SpellAlertWidth"] = 0,
["ActionBarsY"] = 0,
["GridTopY"] = 0,
["CastBarPlayerY"] = 0,
["CastBarTargetY"] = 0,
},
[2] = {
["UFHorizontal"] = 100,
["SpellAlertWidth"] = 100,
["ActionBarsY"] = -20,
["GridTopY"] = -20,
["CastBarPlayerY"] = -20,
["CastBarTargetY"] = -20,
},
}