Originally Posted by SDPhantom
There's nothing stopping us from it. It's a nasty hack to work around functionality that should work, but is fundamentally bugged. Note this isn't using a custom model and rotating it. He's manually drawing every horizontal line of pixels. This would require a lot of CPU time to perform and I would not suggest doing this.
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It's actually not as resource intensive as you might think to draw the same texture even hundreds of times on the screen once it's been loaded into memory, it has a fairly minor impact on performance.
I think 10leej has the impression that I'm drawing on the game world like AVR, and that's completely unrelated.