Originally Posted by p3lim
It's possible to change the attributes on the frames, so you could for example only click the frame if you're holding down shift.
Lua Code:
PlayerFrame:SetAttribute('*type1', nil) PlayerFrame:SetAttribute('shift-type1', 'target')
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That actually sounds a lot better than what I'm trying to do. How do I put this in the game? To be honest I'm not too familiar with all this.