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09-23-14, 08:44 AM   #2
Duugu
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Join Date: Nov 2006
Posts: 851
Just a quick guess: does using PLAYER_LOGIN instead of PLAYER_ENTERING_WORLD fix your problem?

Don't ask me on details (can't remember exactly ), but the events on reloading the UI are not 100% the same as on login.

[e]
Doh. Nevermind. I'm just realizing that you're registering PLAYER_ENTERING_WORLD but don't actually use it.

Last edited by Duugu : 09-23-14 at 08:48 AM.