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09-07-10, 11:45 AM   #7
Guardix
A Cyclonian
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Join Date: Mar 2006
Posts: 42
Neither the capturebar or the alwaysupframe is movable right away, the need to be created before you can take action. You need to hook WorldStateAlwaysUpFrame_Update and play with the variables: NUM_ALWAYS_UP_UI_FRAMES and NUM_EXTENDED_UI_FRAMES.

When NUM_ALWAYS_UP_UI_FRAMES is set to 1, the first AlwaysUpFrame is created.

edit: Forgot to actually answer the question :/.

MoveAnything doesn't support moving AlwaysUpFrameX nor WorldStateCaptureBarX. However I think the AlwaysUpFrames are pointed to WorldStateAlwaysUpFrame, so if you move that frame, the newly created AlwaysUpFrames will move with it.

The WorldStateCaptureBarX is placed below the Minimap and is therefore often supported in Minimap AddOns (Chinchilla for instance).
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Last edited by Guardix : 09-07-10 at 11:50 AM.
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