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10-04-12, 09:32 PM   #43
amkosh
A Murloc Raider
Join Date: Sep 2012
Posts: 7
Originally Posted by patrick51 View Post
why would you want to break it up? That just creates more add-ons that have to be able to interact with each other any change to one part is going to make problems with the other parts. For example if the map is separate then the questing part has to talk to the map part to show data. If its made in pieces its no better then the 20+ other add-ons that you have to down load a questing add-on then a map add-on etc.

And yes if you separate it is going to have a bigger foot print then it does now. You will have redundant code in each module.
The problem with a monolithic design like carbonite lies in maintenance of the software. One of the reasons why Carbonite has lagged, and in my experience, it always lags in expansions, at least it did in cata as well, is that it is so big, it naturally takes time to get it fixed and ready. Maybe maps was ready PDQ, but it has to wait for quests, and wharehouse, and punks, etc.

Will it have a bigger foot print? maybe. And it won't likely be much of a different user experience. Take Trade Skill Master for example, Sapu broke it up into multiple mods and he does well with it, so there's little reason to fear having carbonite separated out.