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03-01-17, 04:10 PM   #12
Usoltsev
A Defias Bandit
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Join Date: Feb 2017
Posts: 3
I think I found a solution.

When you set
PlayerFrameHealthBar:SetStatusBarTexture(texture)

you also need set a same texture to AnimatedLossBar.
PlayerFrameHealthBar.AnimatedLossBar:SetStatusBarTexture(texture)
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