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11-29-20, 09:38 AM   #1
Lybrial
A Flamescale Wyrmkin
AddOn Compiler - Click to view compilations
Join Date: Jan 2010
Posts: 118
MainMenuMicroButton: Override Textures

Hi,

im using the following code to override the micro menu button textures:

Lua Code:
  1. local buttonIndex = {
  2.     [1] = "MainMenuMicroButton",
  3.     [2] = "CharacterMicroButton",
  4.     [3] = "SpellbookMicroButton",
  5.     [4] = "TalentMicroButton",
  6.     [5] = "AchievementMicroButton",
  7.     [6] = "QuestLogMicroButton",
  8.     [7] = "GuildMicroButton",
  9.     [8] = "LFDMicroButton",
  10.     [9] = "EJMicroButton",
  11.     [10] = "CollectionsMicroButton",
  12.     [11] = ((not C_StorePublic.IsEnabled()) and (GetCurrentRegionName() == "CN")) and "HelpMicroButton" or "StoreMicroButton",
  13.     [12] = (C_StorePublic.IsEnabled() and (GetCurrentRegionName() ~= "CN")) and "HelpMicroButton"
  14. }
  15.  
  16. function MicroBlizzard:UpdateButtons()
  17.     TABLES:ForEach(_G.MICRO_BUTTONS, function(i, _)
  18.         local button = _G[buttonIndex[i]]
  19.         local db = self.db.profile.buttons.entries[buttonIndex[i]].texture
  20.  
  21.         button:GetNormalTexture():SetTextureFromDb(db, CORE.VALUES.Button.States.Normal)
  22.         button:GetPushedTexture():SetTextureFromDb(db, CORE.VALUES.Button.States.Pushed)
  23.  
  24.         if (button:GetDisabledTexture()) then
  25.             button:GetDisabledTexture():SetTextureFromDb(db, CORE.VALUES.Button.States.Disabled)
  26.         end
  27.     end)
  28. end
  29.  
  30. local function SetTextureFromDb(frame, texture, type, relative)
  31.     if (frame and texture) then
  32.         if (type == CORE.VALUES.Button.States.Normal) then
  33.             frame:SetInside(relative, texture.normal.offset.x, texture.normal.offset.y);
  34.             frame:SetTexture(texture.normal.texture)
  35.             frame:SetVertexColor(COLORS:Unpack(texture.color.default))
  36.         elseif (type == CORE.VALUES.Button.States.Pushed) then
  37.             frame:SetInside(relative, texture.pushed.offset.x, texture.pushed.offset.y);
  38.             frame:SetTexture(texture.pushed.texture)
  39.             frame:SetVertexColor(COLORS:Unpack(texture.color.accent))
  40.         elseif (type == CORE.VALUES.Button.States.Highlight) then
  41.             frame:SetInside(relative, texture.highlight.offset.x, texture.highlight.offset.y);
  42.             frame:SetTexture(texture.highlight.texture)
  43.             frame:SetVertexColor(COLORS:Unpack(texture.color.accent))
  44.         elseif (type == CORE.VALUES.Button.States.Disabled) then
  45.             frame:SetInside(relative, texture.disabled.offset.x, texture.disabled.offset.y);
  46.             frame:SetTexture(texture.disabled.texture)
  47.             frame:SetVertexColor(COLORS:Unpack(texture.color.disabled))
  48.         end
  49.     end
  50. end

This works for all buttons except the MainMenuMicroButton, See screenshot:

https://ibb.co/pWKHn1N

What is so special about the MainMenuMicroButton that it wont override the textures?

Last edited by Lybrial : 11-29-20 at 09:53 AM.
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