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05-11-13, 08:05 PM   #3
Billtopia
A Flamescale Wyrmkin
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Join Date: Apr 2009
Posts: 110
the only reason I can think of it does it is the Carbonite log window is a bit wider than the standard quest window... I am thinking that it is a font string, so you could just :GetText() from it and put the text into your own Font String... the benefit is that you can keep the wider layout and not waste the bonus space that you have vs the default quest log... you could possibly hook the QuestFrameDetailPanel 's (or another's) OnShow and have it reset the window to whatever it is originally...

Do you import the whole group of frames or just pieces? If you do the whole frame it could self adjust from the width of the (_[G"QuestInfoDescriptionText"]:GetParent()):GetWidth()
subtract a little for the text inset, and have the frame do it when it is shown...