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03-12-20, 05:54 AM   #4
FranekW
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Join Date: Mar 2018
Posts: 44
First of all, thanks for the performance tip.

Second, I should have mentioned that the function is a part of a lua code inside WeakAuras. I don't fully understand the bit with frame reference. I think you are just pointing out the difference between UnitID related to a frame and unitGUID in CLEU. If I query a unit using `UnitGUID` I should get the unit's GUID. Is that correct?

Regarding the second point, is my approach with for loop good enough for adding / removing nameplates from cache? I am thinking about something like event where a player gets new nameplate etc.

Thanks.
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