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06-16-10, 11:54 AM   #37
Vrul
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Join Date: Nov 2007
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Originally Posted by Grimsin View Post
i know this is just throwing another monkey wrench into the issue but that force hide show function i had... idealy an unregister module function or turn of module option that unloads the whole partyframe module would be best. i dont know if thats possible... and would most likely involve a reload to actually unload it entirely. im sure of that... to get rid of the frames already created before the module is unregistered...
Once a frame is made you are stuck with it until a reload. It can be changed to work how you said though, just give me some time to look it all over again.
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