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09-01-16, 08:21 PM   #3
Phanx
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You may want to think about restructuring your UI strings so you don't end up with a bunch of "Show items like <Inscription scrolls/Ruby Slippers/Kirin Tor rings> in this group" strings that are very similar but need to be translated individually. For example, if your UI is currently a set of checkboxes, you could add a header to the top of the set that says "Select the item types to show in this group" and then change the checkbox labels to either individual items (eg. "Ruby Slippers") or more generalized categories (eg. "Equippable items", "Consumable items", "Hearthstones").

(On the topic of "equippable items" I'm unclear as to why Ruby Slippers and Kirin Tor rings aren't grouped together -- they're both items you have to equip and then use. If the grouping is by destination, for example, then the UI text should list the destination, rather than a random item for that destination.)

Also, there's no need to support the Innkeeper's Daughter as an item. It's now a toy, so if the item is still in your bag, you should either right-click it to add it to your toybox, or delete the item if you already learned the toy on another charager.
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