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12-25-15, 04:25 PM   #4
badness
A Cliff Giant
 
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Join Date: May 2010
Posts: 74
Code:
buttonsize = 40         -- Buff Size
spacing = 4             -- Buff Spacing
buffsperrow = 20        -- Buffs Per Row
growthvertical = 1      -- Growth Direction. 1 = down, 2 = up
growthhorizontal = 1    -- Growth Direction. 1 = left, 2 = right
font = "Fonts\\FRIZQT__.ttf"

-- Default Spawn Positions
local positions = {
    [1]  =  { p = "TOPRIGHT",   a = UIParent,   x = 0,    y = 0 },  -- Buff Anchor
    [2]  =  { p = "TOPRIGHT",   a = UIParent,   x = -271,  y = -171  },  -- Debuff Anchor
    [3]  =  { p = "TOPRIGHT",   a = UIParent,   x = 0,    y = -110  },  -- Enchant Anchor
}
--End Config

local function anchor(frame, r, g, b, pos, anchor, x, y)
    frame:SetBackdrop({bgFile = 'Interface\\Buttons\\WHITE8x8'})
    frame:SetBackdropColor(r, g, b, 0.4)
    frame:SetHeight(buttonsize+20)
    frame:SetWidth(buttonsize+20)
    frame:SetPoint(pos, anchor, pos, x, y)
    frame:EnableMouse(true)
    frame:SetMovable(true)
    frame:SetUserPlaced(true)
    frame:SetFrameStrata("BACKGROUND")
    frame:SetClampedToScreen(true)
    frame:SetAlpha(0)
end

local function MoveFunc(frame)
    if movebars==1 then
        frame:SetAlpha(1)
        frame:RegisterForDrag("LeftButton","RightButton")
        frame:SetScript("OnDragStart", function(self) self:StartMoving() end)
        frame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
        frame:SetFrameStrata("DIALOG")
    elseif movebars==0 then
        frame:SetAlpha(0)
        frame:SetScript("OnDragStart", function(self) self:StopMovingOrSizing() end)
        frame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
        frame:SetFrameStrata("BACKGROUND")
    end
end

local buffholder = CreateFrame("Frame", "Buffs", UIParent)
anchor(buffholder, 0, 1, 0, positions[1].p, positions[1].a, positions[1].x, positions[1].y)
local debuffholder = CreateFrame("Frame", "Debuffs", UIParent)
anchor(debuffholder, 1, 0, 0, positions[2].p, positions[2].a, positions[2].x, positions[2].y)
local enchantholder = CreateFrame("Frame", "TempEnchants", UIParent)
anchor(enchantholder, 0, 0, 1, positions[3].p, positions[3].a, positions[3].x, positions[3].y)

SlashCmdList["MOVEBUFFS"] = function()
    if movebars~=1 then movebars = 1
    else movebars = 0 end
    MoveFunc(buffholder)
    MoveFunc(debuffholder)
    MoveFunc(enchantholder)
end
SLASH_MOVEBUFFS1 = "/movebuffs"

local function makeitgrow(button, index, anchor)
    for i = 1, BUFF_ACTUAL_DISPLAY do 
        if growthvertical == 1 then
			if growthhorizontal == 1 then
				if index == ((buffsperrow*i)+1) then _G[button..index]:SetPoint("TOPRIGHT", anchor, "TOPRIGHT", 0, -(buttonsize+spacing+4)*i) end
			else
				if index == ((buffsperrow*i)+1) then _G[button..index]:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, -(buttonsize+spacing+4)*i) end
			end
        else
			if growthhorizontal == 1 then
				if index == ((buffsperrow*i)+1) then _G[button..index]:SetPoint("TOPRIGHT", anchor, "TOPRIGHT", 0, (buttonsize+spacing+4)*i) end
			else
				if index == ((buffsperrow*i)+1) then _G[button..index]:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, (buttonsize+spacing+4)*i) end
			end
        end
    end
    if growthhorizontal == 1 then
        _G[button..index]:SetPoint("RIGHT", _G[button..(index-1)], "LEFT", -(spacing+4), 0)
    else
        _G[button..index]:SetPoint("LEFT", _G[button..(index-1)], "RIGHT", (spacing+4), 0)
    end
end

local function StyleBuffs(button, index, framekind, anchor)
	local buff = button..index
    _G[buff.."Icon"]:SetTexCoord(.1, .9, .1, .9)
    _G[buff.."Icon"]:SetDrawLayer("OVERLAY")
    _G[buff]:ClearAllPoints()
    _G[buff]:SetHeight(buttonsize)
	_G[buff]:SetWidth(buttonsize)
    _G[buff]:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8x8", insets = { left = -2, right = -2, top = -2, bottom = -2}})
    
    if framekind == 2 then _G[buff]:SetBackdropColor(.9,0,0,1)
    elseif framekind == 3 then _G[buff]:SetBackdropColor(0,0,.5,1)
    else _G[buff]:SetBackdropColor(0,0,0,1) end
    
    _G[buff.."Count"]:SetFont(font, 14, "OUTLINE")
    _G[buff.."Duration"]:SetFont(font, 14, "OUTLINE")
    --_G[buff.."Count"]:SetTextColor(1, 1, 0)
    
	_G[buff.."Count"]:ClearAllPoints()
	_G[buff.."Count"]:SetPoint("TOPRIGHT", 2, 2)
    _G[buff.."Count"]:SetDrawLayer("OVERLAY")
    
	_G[buff.."Duration"]:ClearAllPoints()
	_G[buff.."Duration"]:SetPoint("BOTTOM",2, -5)
    _G[buff.."Duration"]:SetDrawLayer("OVERLAY")
    if _G[buff.."Border"] then _G[buff.."Border"]:Hide() end
    
    if index == 1 then _G[buff]:SetPoint("TOPRIGHT", anchor, "TOPRIGHT", -10, -10) end
    if index ~= 1 then makeitgrow(button, index, _G[button..1]) end
end

local function UpdateBuff()
    for i = 1, BUFF_ACTUAL_DISPLAY do
        StyleBuffs("BuffButton", i, 1, buffholder)
    end
    for i = 1, BuffFrame.numEnchants do
        StyleBuffs("TempEnchant", i, 3, enchantholder)
    end
end
local function UpdateDebuff(buttonName, index)
    StyleBuffs(buttonName, index, 2, debuffholder)
end

local function updateTime(button, timeLeft)
	local duration = _G[button:GetName().."Duration"]
	if SHOW_BUFF_DURATIONS == "1" and timeLeft then
		duration:SetTextColor(1, 1, 0)
		local d, h, m, s = ChatFrame_TimeBreakDown(timeLeft);
		if d > 0 then
			duration:SetFormattedText("%1dd", d)
		elseif h > 0 then
			duration:SetFormattedText("%1dh", h)
		elseif m > 0 then
			duration:SetFormattedText("%1dm", m)
		else
			duration:SetFormattedText("%1d", s)
		end
	end
end

hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", UpdateBuff)
hooksecurefunc("DebuffButton_UpdateAnchors", UpdateDebuff)
hooksecurefunc("AuraButton_UpdateDuration", updateTime)
SetCVar("consolidateBuffs", 0)
This is the entire bBuff code which comes with a 2px black edge already I think. So if I understand you correctly make that layer 3px and then create a 1px gray edge?


Code:
local function StyleBuffs(button, index, framekind, anchor)
	local buff = button..index
    _G[buff.."Icon"]:SetTexCoord(.1, .9, .1, .9)
    _G[buff.."Icon"]:SetDrawLayer("OVERLAY")
    _G[buff]:ClearAllPoints()
    _G[buff]:SetHeight(buttonsize)
	_G[buff]:SetWidth(buttonsize)
    _G[buff]:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8x8", insets = { left = -2, right = -2, top = -2, bottom = -2}})
Im thinking this is the section I would need to edit? And as for creating the new edge how would i do that? (Im still pretty new to this lol)
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