Hey all.
I am using a LUA code i had made ages ago.
The thing is when i do m+ i use small nameplates with things setup in one way.
in PvP I use a different code and set the Use large nameplates in Interface - Names.
i think this is tied to NamePlateVerticalScale
so what i want is when i use the small nameplates
i wish to use this code.
Code:
-- Nameplate rezice
local Frame = CreateFrame("Frame")
Frame:RegisterEvent("PLAYER_LOGIN")
Frame:SetScript("OnEvent", function(...)
SetCVar("nameplateMaxDistance", 45)
SetCVar("nameplateMaxScale", 1.0)
SetCVar("nameplateMinScale", 0.9)
SetCVar("nameplateLargerScale", 1.1)
SetCVar("nameplateGlobalScale", 1.3)
SetCVar("nameplateSelectedScale", 1.15)
SetCVar("nameplateSelfTopInset",0.62)
SetCVar("nameplateSelfBottomInset",0.32)
SetCVar("nameplateOtherTopInset", 0.1)
SetCVar("nameplateLargeTopInset", 0.1)
SetCVar('UnitNameGuildTitle', 0)
SetCVar('UnitNamePlayerPVPTitle', 0)
SetCVar("nameplateOverlapV", 0.9)
SetCVar("nameplateOverlapH", 1.4)
SetCVar("NameplatePersonalShowAlways", 1)
SetCVar("nameplateSelfScale", 1.2)
end)
-- Move nametag
hooksecurefunc("DefaultCompactNamePlateFrameAnchorInternal",function(frame)
frame.name:ClearAllPoints();-- Clear nametag anchors
PixelUtil.SetPoint(frame.name,"BOTTOM",frame.healthBar,"TOP",0,2);-- Set new anchor
end);
-- Nametag font size
local function SetFont(obj,optSize)
local fontName=obj:GetFont();
obj:SetFont(fontName,optSize,"THINOUTLINE");
end
SetFont(SystemFont_LargeNamePlate, 8)
SetFont(SystemFont_NamePlate, 8)
SetFont(SystemFont_LargeNamePlateFixed, 8)
SetFont(SystemFont_NamePlateFixed, 8)
-- move nameplates debuffs
hooksecurefunc(NameplateBuffContainerMixin,"UpdateAnchor",function(self)
local parent=self:GetParent();
local unit=parent.unit;
if unit and ShouldShowName(parent) then
-- Replicate the calculation of the original function
local offset=self:GetBaseYOffset()+((unit and UnitIsUnit(unit,"target")) and self:GetTargetYOffset() or 0);
self:SetPoint("BOTTOM",parent,"TOP",0,-20);-- Apply offset here
end-- We'll leave the false side of this alone to preserve the original anchor in that case
end);
-- nameplate buff size
hooksecurefunc(NameplateBuffContainerMixin,"OnLoad",function(self)
self:SetScale(0.8);-- 1 is default size.
end);
-- Disable nametag colors
DefaultCompactNamePlateFriendlyFrameOptions.colorNameBySelection = false
DefaultCompactNamePlateEnemyFrameOptions.colorNameBySelection = false
DefaultCompactNamePlatePlayerFrameOptions.colorNameBySelection = false
-- no Realmname on nameplates
hooksecurefunc("CompactUnitFrame_UpdateName", function(frame)
if ShouldShowName(frame) then
if frame.optionTable.colorNameBySelection then
frame.name:SetText(GetUnitName(frame.unit))
end
end
end)
but if i tick the Large nameplates option i want to use this code
Code:
-- Nameplate rezice
local Frame = CreateFrame("Frame")
Frame:RegisterEvent("PLAYER_LOGIN")
Frame:SetScript("OnEvent", function(...)
SetCVar("nameplateMaxDistance", 45)
SetCVar("nameplateMaxScale", 1.0)
SetCVar("nameplateMinScale", 0.9)
SetCVar("nameplateLargerScale", 1.1)
SetCVar("nameplateGlobalScale", 0.9)
SetCVar("nameplateSelectedScale", 1.15)
SetCVar("nameplateSelfTopInset",0.62)
SetCVar("nameplateSelfBottomInset",0.32)
SetCVar("nameplateOtherTopInset", 0.1)
SetCVar("nameplateLargeTopInset", 0.1)
SetCVar('UnitNameGuildTitle', 0)
SetCVar('UnitNamePlayerPVPTitle', 0)
SetCVar("nameplateOverlapV", 0.9)
SetCVar("nameplateOverlapH", 1.4)
SetCVar("NameplatePersonalShowAlways", 1)
SetCVar("nameplateSelfScale", 1.2)
end)
-- Move nametag
hooksecurefunc("DefaultCompactNamePlateFrameAnchorInternal",function(frame)
frame.name:ClearAllPoints();-- Clear nametag anchors
PixelUtil.SetPoint(frame.name,"BOTTOM",frame.healthBar,"TOP",0,2);-- Set new anchor
end);
-- Nametag font size
local function SetFont(obj,optSize)
local fontName=obj:GetFont();
obj:SetFont(fontName,optSize,"THINOUTLINE");
end
SetFont(SystemFont_LargeNamePlate, 8)
SetFont(SystemFont_NamePlate, 8)
SetFont(SystemFont_LargeNamePlateFixed, 8)
SetFont(SystemFont_NamePlateFixed, 8)
-- move nameplates debuffs
hooksecurefunc(NameplateBuffContainerMixin,"UpdateAnchor",function(self)
local parent=self:GetParent();
local unit=parent.unit;
if unit and ShouldShowName(parent) then
-- Replicate the calculation of the original function
local offset=self:GetBaseYOffset()+((unit and UnitIsUnit(unit,"target")) and self:GetTargetYOffset() or 0);
self:SetPoint("BOTTOM",parent,"TOP",0,-11);-- Apply offset here
end-- We'll leave the false side of this alone to preserve the original anchor in that case
end);
-- nameplate buff size
hooksecurefunc(NameplateBuffContainerMixin,"OnLoad",function(self)
self:SetScale(1.2);-- 1 is default size.
end);
-- Disable nametag colors
DefaultCompactNamePlateFriendlyFrameOptions.colorNameBySelection = false
DefaultCompactNamePlateEnemyFrameOptions.colorNameBySelection = false
DefaultCompactNamePlatePlayerFrameOptions.colorNameBySelection = false
-- no Realmname on nameplates
hooksecurefunc("CompactUnitFrame_UpdateName", function(frame)
if ShouldShowName(frame) then
if frame.optionTable.colorNameBySelection then
frame.name:SetText(GetUnitName(frame.unit))
end
end
end)
how can i do this ?
/M