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12-23-14, 02:02 PM   #7
nelegalno2
A Flamescale Wyrmkin
Join Date: Dec 2014
Posts: 132
Originally Posted by Rythal View Post
There is no other zones to be added, no matter what level your garrison is it's the same zone, it's just a change in which map is displayed (which at this time they are all the same, i guess they originally were going to have different maps for different levels).

And that change was suppose to do exactly that, if it's a microdungeon to use the info from the MapInfo call instead of modifiers.

It needs the if statement above it also changed

if winfo.MapBaseName and not winfo.Garrison then texName = winfo.MapBaseName end
I can confirm that this fixes the L2 & L3 mine problem.

Line 4060 in NxMap.lua:
Code:
	if dungeonLevel>0 then texName = texName..dungeonLevel.."_" end
-	if winfo.MapBaseName then texName = winfo.MapBaseName end
+	if winfo.MapBaseName and not winfo.Garrison then texName = winfo.MapBaseName end
-	if winfo.Garrison then
+	if winfo.Garrison and not isMicro then
		local level, mapname, x, y = C_Garrison.GetGarrisonInfo()

Last edited by nelegalno2 : 12-23-14 at 02:24 PM.