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12-15-09, 02:17 PM   #3
Khraa
A Deviate Faerie Dragon
Join Date: Nov 2009
Posts: 10
Originally Posted by zero-kill View Post
So are you leveling a druid or all ready at 80?

What elements of the UI are hard to see (i.e. text or images), are there particular elements that you need/want to see better?

For reflexive play, is it a rotation that you are finding hard to keep in time with or the pace of a battle in general?

Is your druid only going to have a main spec or do you plan to have dual spec?

How comfortable does the the original UI fit your needs, if so what parts would need improvement to better adjust to your play style?
Ohboy... where to start. I have a level 25 Druid, and plan on leveling a Mage, Shaman, and Warlock as well. I've been playing with builds for my Druid between the three trees and deciding whether I want to heal, tank, ranged or melee dps. So far I like everything, even if I'm not very good at it.

The original UI is functional, but barely. On the other hand, blowing everything up and positioning it so I can see it all raises the problem of my screen getting so cluttered I can't see or manouvre where I'm supposed to in the game.

Let's start with the action bars. They're just functional. I have trouble telling what is what sometimes, and cannot see the numbers at all, so I have go to by memory a lot of the time. I cannot judge cooldowns very well either. The 'character bar' with skills etc on it is very very small. It would be nice to have it bigger, but then there's the problem of screen cluttering, and it's not combat critical anyway.

Next is the minimap. I have both Blizzard's minimap and Carbonite's Minimaps up. Mostly because I like and dislike aspects of each; Blizzard's is too dark to see and stuck in the corner (but move it and there's the screen cluttering problem), carbonite's is marginally better so far as sight and it can be scaled. I can't see my own pointer most of the time on either one due to size and coloration against background. Same with nodes, npc vendors, quest objectives, though these are color coded, they are often very small (but they need to be so they don't clutter or distort the map). The minimap icons? Forget it. Way too small.

The chat window is something I can live with if I have to. In largest font I can just make out the text and can read it with a bit of inconvenience, but the larger the font is, the larger the window is, and it gets in the way.

Quest text. I like the effect Blizzard was going for with it, but it doesn't suit my situation at all! I wish I could completely overhaul the quest text with clear font on a dark background or some other combination.

Tooltips, very small, but I manage.

Character and mob 'plates' and status indicators are all but useless at default. I can't read the names, determine the classes, or much of anything. This is a major issue.

The crappy reflexes comes down to rotation I think. I have a ton of trouble tabbing between mobs or party/raid members, even seeing what is my target in crowded situations. Tabbing between mobs/players with my Frakenstein fingers and getting the right ability off at the right time and cycling through is extremely difficult and awkward. They just aren't dextrous. But I love instances and hope to be able to raid with enough mods to make up for this.

Quest tracking with Carbonite: Either too small to see, or so big it takes up too much of my screen.

A 'Zoom' mod might be useful. A mod that will blow up parts of the UI maybe in combination with a keypress + mouseclick or something and then go back to whatever custom size I set would be good.

But the reflexes thing, blah. I might even look into voice mods for that, but the one I tried out, Pay2Play, had a delay between the voice activation and carrying out the commands.
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