Originally Posted by semlar
You can try something like this, drycoded so I'm not sure about the texture coordinates
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if i understand it right, you want me to create a fake statusbar (texture type) and rotate it (cause frames or textures itself doesn't flash like StatusBar) and calculate the texCoords with the statusbar value
I had this idea too, just thought there would be a more elegant method.
Edit: I must change the size of the texture each time I set coords, since the texture would be cropping too much otherwise?!
Or i can simply use a scrollframe for this..maybe