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08-04-14, 09:37 AM   #18
syncrow
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Originally Posted by semlar View Post
You can try something like this, drycoded so I'm not sure about the texture coordinates
if i understand it right, you want me to create a fake statusbar (texture type) and rotate it (cause frames or textures itself doesn't flash like StatusBar) and calculate the texCoords with the statusbar value

I had this idea too, just thought there would be a more elegant method.

Edit: I must change the size of the texture each time I set coords, since the texture would be cropping too much otherwise?!

Or i can simply use a scrollframe for this..maybe

Last edited by syncrow : 08-04-14 at 09:51 AM.
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