Originally Posted by Couches
I thought of another minor thing: instead of a black background for the health bars, why not use the same bar texture, only in a very dark grey? I feel like it would fit the aesthetics a bit better.
|
Well, it's not a bar texture per se, actually. They're actually baked into the unit frame art itself, because the nature of status bars is kinda fiddly and it was easier to bake it into the art than to try and work around various troubles with having textures on a reversed status bar. I could probably make some kind of status bar texture that applies to the background, though, since the texture from the art doesn't really stick to the almost-black-but-not-black colour on the bar background.