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04-17-16, 03:14 AM   #39
ObbleYeah
A Cobalt Mageweaver
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Join Date: Sep 2008
Posts: 210
yeah, i'd second that suggestion — and it's pretty easy to accomplish with a second texture or via SetBackdrop.

anyway, really impressive UI — cool to see a further rise in UIs that don't fully dismiss Blizzards groundwork, i wish i had this kind of skill for creating textures for my own interpretation.

this is probably for further down the line, but i'd recommend taking a look at fontstrings and their positions within the UI at some point, particularly the SCT + UIErrorFrame + wide variety of typefaces that i see across elements like the nameplates, unit frames, objective frame etc. etc. giving each of this elements the right spacing and context makes a ui less cluttered and easier to read (which your work already does fantastically) — and cutting typefaces down to one or two examples and settling on a title + body type that fit yr context can really help bring a unity to the entire thing.
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