Thank you for your answer!
So basically I should use COMBAT_LOG_EVENT_UNFILTERED, then:
1. if boss dies before all raid, then it's a kill.
2. if all raid players die before a boss, it's a wipe.
Is that what you meant?
Two more questions:
1. How do I handle a fight with more than one boss? Assuming I want a general code which will be compatible with all boss encounters.
2. Won't it be very CPU demanding to wait for "COMBAT_LOG_EVENT_UNFILTERED"?
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