Originally Posted by rowaasr13
That's obviously because you can't do anything with secure buttons in combat. It is the vary basis of their design: you get access to limited set of secure functions under scheme that prevents you to reprogram it on-the-fly in the combat and thus achieve automation.
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I can make a secure button that casts a spell during combat, so why can't I make a secure button that throws a grenade during combat? I'm not reprogramming it, I just show or hide it.
Anyway, then how do I make my own version of the ExtraActionBar functionality?