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06-17-18, 09:25 AM
A Scalebane Royal Guard
Join Date: Nov 2007
Blizzard actually did all the work:
local x, y = WorldMapFrame.ScrollContainer:GetNormalizedCursorPosition()
That will return the x, y coordinates taking into account map zoom, pan, etc...
Just multiply x and y by 100 and it should work like you want.
Last edited by Vrul : 06-17-18 at
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