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03-03-11, 06:10 PM   #17
Crissa
A Flamescale Wyrmkin
 
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Join Date: May 2008
Posts: 136
The interface to Second Life uses mostly XML with some of their own code language (although most of their scripting runs serverside rather than client).

So it is possible to re-use frame elements translated into each client's preferred settings - things like links and URLs and chat elements and actions all exist in all the platforms.

Not sure the reason to do it as a UI editor, but I could see a market for a WoW-like client for Second Life or Rift. (It's so hard not to confuse that one with the other game Rifts. @-@) Everyone in animation now use basically the same two or five editors (with the majority using Adobe Flash) despite having different sources (hand drawn, procedural, 3d, 2d) and completely different outputs (frame rate affects the display of animation heavily, as does bandwidth, whether it's for film or television or downloadable interactive content like games.)

-Crissa
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