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01-12-18, 08:52 PM   #4
MunkDev
A Scalebane Royal Guard
 
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Join Date: Mar 2015
Posts: 431
Register for UNIT_THREAT_LIST_UPDATE, then use UnitThreatSituation('player', unit), where unit is supplied as the first argument by the event.
Seems redundant to be scanning the combat log for something like this.
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