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04-15-15, 07:57 AM   #8
Kygo
A Theradrim Guardian
 
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Join Date: May 2014
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Originally Posted by Phanx View Post
You can actually just adjust the tex coords of a real statusbar texture; you don't need to create your own. See here for the code I use to trim the statusbar textures in my oUF layout. I trim off the right section of the texture, but you'll want to reverse it and trim off the left section.
I'll take a look to see how you did achive that effect
Thanks!

Originally Posted by Gethe View Post
RealUI makes use of angled status bars in its oUF frames. You can check it out here. It's not a true status bar in that it doesn't actually use that object type, but rather a normal frame with custom methods to achieve the same effect.

It's currently in a transition to a newer design so there are two ways to make them at the moment. The new design starts on line 164. You can find a use case in the player frame.

If you have any questions send me a PM.
Thanks a lot Gethe, will check out your code !
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