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08-05-14, 10:01 AM   #5
Haleth
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Join Date: Sep 2008
Posts: 1,173
I see, thank you.

It's easy enough if my table contains only single frames - I can make sure they exist by using a _G lookup by name.

What if I'm also trying to refer frames that are table values of those frames, though?

Let's say I have something like this:

Code:
for _, bu in pairs({BonusFrame.RandomBGButton, BonusFrame.Arena1Button, BonusFrame.Arena2Button}) do
	bu.SelectedTexture:SetDrawLayer("BACKGROUND")
	bu.SelectedTexture:SetTexture(r, g, b, .2)
	bu.SelectedTexture:SetAllPoints()
end
What would be the correct syntax to ensure that both BonusFrame and its child members actually exist and that my code is executed?
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